China Light Industries Corp.

Core focus: SKILL_TIER

No active bonuses defined yet for this brand.


title: "China Light Industries Corporation Brand Guide" description: "Skill damage powerhouse with explosive bonus and skill health survivability."

At a Glance

China Light Industries Corporation is the offense-and-survival skill brand. Where Alps Summit hands out uptime, China Light hands out raw damage and the skill health to keep your toys alive in the line of fire. For artillery turrets, cluster seekers, sticky bombs, and grenade-talent builds, this brand is doing the heavy lifting.

It is also one of the few brands where the 1-piece bonus is genuinely build-defining: 15 percent explosive damage applies to grenades, demolitionist explosives, and explosive skill damage. That single line opens up grenade-build territory that no other brand reaches.

Last reviewed: 2026-04-25 - TU22.1 - Verified vs in-game

Bonuses

1 Piece - Plus 15 Percent Explosive Damage

Explosive damage is its own multiplier on the damage chain. It applies to grenades thrown by hand, to the cluster seeker explosion, to the artillery turret payload, to sticky bomb detonations, and to explosive talent triggers like Demolitionist or Mortar. Fifteen percent is a strong baseline; stacked with explosive damage on talents (Demolitionist specialization) and weapon talents, the multiplier compounds quickly.

Even on non-explosive skill builds, this 1-piece rarely goes to waste - the grenade tab on most builds is doing real damage by mid-game.

2 Piece - Plus 20 Percent Skill Damage

The damage line. Twenty percent skill damage at the 2-piece tier is the largest single-source skill damage bonus among all brands. It multiplies against base skill damage, mod rolls, and gear set bonuses. On a turret that hits for 200K per round, the 2-piece pushes that to 240K before any other multiplier touches it.

This is what makes China Light the default damage brand for skill DPS. There is no alternative with a comparable single-line bonus.

3 Piece - Plus 20 Percent Skill Health

Skill health controls how much damage your deployables can absorb before they break or burn out. Twenty percent is significant - it pushes a fragile drone or shield into "viable in heroic and legendary content" range. Without skill health, high-tier skill DPS dies in seconds to focused fire; with it, your turret rides out red-bar volleys and finishes its cycle.

The 3-piece is what saves China Light from being purely an offense brand. By giving you health on top of damage, it lets the 2-piece bonus actually pay off in real fights.

Best Use

China Light fits any skill DPS archetype, with extra value on:

Item Pool

China Light drops in all six gear slots and is included in the standard targeted loot rotation. Several named variants exist with elevated attribute rolls, and they are worth chasing on China Light targeted loot weeks.

Recommended attribute priorities on China Light pieces:

  1. Skill tier as primary attribute (a 6-tier chassis is the goal)
  2. Skill damage on chest, backpack, and at least one secondary slot
  3. Skill repair or skill haste as tertiary, depending on the rest of the loadout

Builds That Use China Light

Capacitor Burn Down

Demolitionist Grenade Build

Hybrid Skill / Weapon

Pros and Cons

Pros

Cons

FAQ

Does +15 percent explosive damage affect grenade-talent procs like Demolitionist's grenade?

Yes. Any explosive damage source - thrown grenades, demolitionist explosives, artillery rounds, sticky detonations, cluster bursts - is amplified by the 1-piece bonus. Status-effect explosions (incendiary aoe) also count as explosive in most cases.

Is the 20 percent skill damage additive or multiplicative with skill damage rolls on gear?

Additive within the skill damage multiplier pool, like other skill damage sources. The pool itself is then multiplied against base skill damage, so each percent matters. Stacking high-skill-damage rolls with the China Light 2-piece is the standard skill DPS recipe.

Is China Light better than Murakami for skill DPS?

China Light gives raw damage; Murakami leans into damage and repair. For pure damage, China Light has a slightly higher ceiling. For sustained skill DPS where the deployable needs to stay healthy mid-fight, Murakami's repair bonus has its place. Most top builds run a hybrid - three China Light, two or three Murakami.

Will the explosive damage bonus apply to weapons with explosive ammo?

No. Explosive damage on this brand affects skill explosions and grenades, not weapon shots. Weapon-based explosive talents have their own multiplier.

Does the 3-piece skill health work on shields?

Yes. Shields, drones, turrets, hives, decoys, banshee, fire turret, defender drone - any deployable with an HP bar gets the +20 percent skill health bonus.

Closing Notes

China Light Industries Corporation is the offense brand of skill builders. Skill damage 2-piece is the backbone, explosive 1-piece is the secret sauce that opens grenade and demolitionist territory, and the 3-piece skill health quietly keeps the build alive at high difficulty. Together they form one of two anchors of any modern skill loadout.

The standard skill recipe pairs three pieces of China Light with three pieces of Alps Summit - damage and explosive on one side, repair and uptime on the other, six skill tiers, and a build that holds up from solo Heroic farming through endgame content. If you are building skill, you are building around this brand.

Last reviewed: 2026-04-25 - TU22.1 - Verified vs in-game

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