Fenris Group AB - Assault Rifle Specialist Brand
Last reviewed: 2026-04-25 · TU22.1 · Verified vs in-game
Fenris Group AB is the dedicated AR brand. Where Petrov pushes total weapon damage and LMG scaling, Fenris locks itself to assault rifles and adds the two stats that matter most for AR play: reload speed and critical hit chance. If you main an AR like the Famas, ACR, P416, AK-M, or the Eagle Bearer, Fenris is your starting point.
At a Glance
- 1pc: +10% Assault Rifle Damage
- 2pc: +20% Reload Speed
- 3pc: +15% Critical Hit Chance
- Role: AR Specialist / DPS
- Tier: S for AR, A for hybrid crit builds
- Best slot count: 3pc
- Synergies: Eagle Bearer, Strained, Obliterate, Spotter, Glasscannon, Sokolov
The brand identity is "AR damage with crit and reload." The 3pc 15% crit chance is the largest crit chance bonus from any single brand. Combined with reload speed and AR damage, Fenris hits a critical mass of stats that defines the AR meta.
Bonuses Detail
The 1pc +10% Assault Rifle Damage is a flat damage modifier on every AR: Famas, ACR, AK-M, P416, AUG, MDR, Vector .45, Carbine 7 (carbine class but counted), the Eagle Bearer exotic, and the Police M4. It stacks multiplicatively with weapon-class scaling and chest talents.
The 2pc +20% Reload Speed is the most valuable secondary stat for AR play. Assault rifles have small to medium magazines (20-50 rounds) and high fire rates, which means you reload constantly. Faster reloads mean more time on target, more bursts per minute, and less downtime between fights.
The 3pc +15% Critical Hit Chance is the brand's killer feature. AR play scales hard with crit chance because most ARs fire 600-900 rounds per minute - every percent of crit chance translates directly to damage. 15% from a single brand bonus, stacked with 4 mask/glove/backpack rolls and a Sokolov 3pc set, can push your character past the 60% crit cap with ease.
Best Use Cases
Fenris shines in four archetypes:
- Eagle Bearer crit AR. The Eagle Bearer is a raid exotic AR with built-in scaling. Fenris 3pc + Sokolov 3pc creates the highest sustained crit profile for that weapon.
- Strained Famas / ACR. The Strained chest talent gives weapon damage based on missing armor. Fenris 3pc adds crit chance for the burst damage scaling.
- Determined headshot ARs. The Determined chest talent rewards headshots with weapon damage. Fenris crit + Sokolov headshot damage compounds the burst.
- Glasscannon AR DPS. Glasscannon backpack adds raw damage at the cost of incoming damage. Fenris 3pc gives the crit floor that makes Glasscannon math work.
It is not the right pick for LMG, marksman, shotgun, or skill builds. Those want Petrov, Airaldi, Wyvern, or Hana-U.
Items in Brand
Fenris drops the standard six gear slots: mask, backpack, chest, gloves, holster, kneepads. Notable rolls per slot:
- Mask: Critical Hit Chance, Headshot Damage, Weapon Damage
- Backpack: Critical Hit Damage, Weapon Damage, Headshot Damage
- Chest: AR Damage, Weapon Damage, Critical Hit Damage
- Gloves: Critical Hit Chance, Weapon Damage, AR Damage
- Holster: Critical Hit Damage, AR Damage, Weapon Damage
- Kneepads: Weapon Damage, Hazard Protection, AR Damage
The mask Critical Hit Chance roll is one of the best in the game. Combined with the 3pc crit bonus, a single Fenris mask + 3pc set covers most of your crit budget.
Top Builds
Build 1: Eagle Bearer Crit Stack
- 3pc Fenris (mask, gloves, holster) for AR damage, reload, crit chance
- 3pc Sokolov (chest, backpack, kneepads) for crit damage and AR scaling
- Chest talent: Obliterate or Determined
- Backpack talent: Glasscannon or Calculated
- Weapon: Eagle Bearer
- Result: 60% CHC, 200%+ CHD, sustained crit fire
Build 2: Strained Famas Burst
- 3pc Fenris (chest, gloves, holster)
- 2pc Petrov (backpack, mask) for total weapon damage and headshot
- 1pc Ceska (kneepads) for crit damage
- Chest: Vile or Heart of the Forest with Strained
- Weapon: Famas or ACR
- Result: high burst, high crit, fast reload
Build 3: Determined ACR Headshot
- 4pc Determined-named pieces
- 2pc Fenris (mask, gloves) for crit chance and AR damage
- 1pc Sokolov holster for crit damage
- Weapon: ACR or Eagle Bearer
- Result: headshot-driven sustained DPS
Build 4: Glasscannon Risk DPS
- 3pc Fenris (chest, gloves, kneepads)
- 2pc Sokolov (mask, holster)
- 1pc Ceska (backpack) with Glasscannon talent
- Weapon: any AR
- Result: maximum offensive scaling, glass survivability
Pros & Cons
Pros:
- Largest single Critical Hit Chance brand bonus (15% on 3pc)
- Reload Speed is rare and valuable
- AR Damage stacks well with weapon talents
- Roll table is DPS-pure on every slot
Cons:
- 1pc AR Damage is dead weight outside AR builds
- No skill, status or armor scaling
- Reload Speed is wasted on weapons with infinite ammo or large mags
- Highly contested - desirable rolls are slow to farm
FAQ
Q: Is Fenris better than Petrov for AR? A: At max rolls, yes. Fenris gives 10% AR damage + 15% crit chance, which combine for higher peak DPS than Petrov's flat 20% total weapon damage. However, Petrov is more flexible for hybrid loadouts that swap weapons.
Q: Does +20% Reload Speed reduce reload animation time? A: Yes. It's a multiplier on reload animation duration, so 20% means roughly 17% faster reload start-to-finish.
Q: Should I run Fenris with Eagle Bearer? A: Yes. Eagle Bearer is the top raid AR and Fenris 3pc + Sokolov 3pc is the standard build for it.
Q: Is +15% Critical Hit Chance enough by itself? A: No. You need to stack it with mask, glove and backpack rolls plus Sokolov to hit the 60% cap. Fenris is one of three crit chance sources you'll combine.
Q: Fenris vs Sokolov for crit? A: Fenris is AR-specific with reload. Sokolov is universal with crit damage and headshot damage. Most top AR builds run both as 3+3.
Closing
Fenris Group AB is the dedicated AR brand and the only place to get +15% crit chance from a single brand bonus. The combination of AR damage, reload speed and crit chance creates the cleanest possible AR scaling profile, and the brand pairs naturally with Sokolov, Petrov and crit-focused chest talents. Keep one full set rolled with Critical Hit Chance on mask and gloves, AR Damage on chest, and Critical Hit Damage on holster and backpack. Every AR build starts here.