At a Glance
Hunter's Fury is the closest thing The Division 2 has to a pure aggression set. Four pieces turn you into a stacking damage machine that rewards getting close, pulsing targets, and finishing with melee or shotgun blasts. It is the king of Conflict PvP, a top-tier brawler in Summit, and one of the few sets that genuinely encourages a play style instead of just bolting numbers onto a meta build.
If you like flanking, charging, and watching health bars vanish in a single magazine, this is your gear set. If you like sitting at 60 meters poking with a marksman rifle, scroll on.
- Slot color: Red (Weapon Damage)
- Best activity: PvP (Conflict, Dark Zone), close-quarters PvE
- Difficulty to use: Medium-High (positioning matters more than stats)
- Status TU22.1: Strong, balanced, no nerfs incoming
Set Bonuses Detail
The 2-piece bonus grants +20% Shotgun Damage. This is a flat additive bucket that applies before talent multipliers, which makes it stronger than it reads on paper. Pair it with the Eyeless or Tsunami and you get noticeable breakpoint shifts on Heroic NPCs.
The 3-piece bonus grants +20% SMG Damage. Same additive bucket, same logic. The set assumes you run a shotgun primary and an SMG secondary, or vice versa, and the bonuses stack with each other if you happen to run both weapon types simultaneously.
The 4-piece talent, Apex Predator, is the engine. Killing a pulsed enemy or finishing any enemy with melee grants a stack. Each stack gives:
- +25% Weapon Damage Amplification
- +25% Bonus Armor
Stacks cap at 4. Duration is 5 seconds base, but the Initiator backpack talent extends it on every kill, which is how the build sustains itself.
At full stacks you are sitting on +100% WD amp and +100% bonus armor. Amp is multiplicative against everything else on your sheet, so a Glass Cannon chest stacks cleanly on top. Bonus armor is a flat value based on your armor pool, which means you become tankier the harder you stack the offensive side. It is one of the few sets where offense and defense scale together.
4pc Mechanic Deep Dive
Two ways to start the engine: pulse kill or melee kill. In PvE the pulse path is reliable. Slot a Bullet Pulse backpack from Negotiator's Dilemma onto a different build if you want, but the cleanest version uses the Hunter's Fury chest with Glass Cannon and the Hunter's Fury backpack with Initiator, then leans on a Pulse skill or signature pulse from a Striker drone variant for the marking.
In PvP the melee path is king. A melee finisher from full health on a downed opponent is trivial, and every melee kill counts whether you pulsed the target or not. Charge in, dump a shotgun shell, melee the body, get a stack, repeat.
Stack timing matters. The 5-second window is generous if you are actively killing, but if the firefight pauses for 6 seconds your stacks evaporate and you start from zero. Initiator extends the duration on every kill, which is why it is mandatory on the backpack. Without Initiator the set falls apart in extended engagements.
Best Weapons
Eyeless (Named SIX12)
The signature weapon. Eyeless is a 6-shot rotary shotgun with the Tag Team talent, which procs on hit and gives +25% damage to target for a few seconds. Hunter's Fury 2-piece feeds it directly, the 4-piece amplifies on top, and the magazine size lets you stack damage on multiple targets in one rotation. This is the canonical Hunter's Fury weapon.
Tsunami (Named SPAS-12)
Pump-action with The Setup talent. Slower than Eyeless but hits like a truck per shell. Better single-target burst, worse against grouped enemies. Use Tsunami if your Eyeless rolled badly or you prefer the tighter pellet spread.
Iron Lung (Named MP7)
SMG side of the build. Iron Lung's talent grants damage based on stamina, which in TU22 effectively means more damage at full health. Pairs naturally with the bonus armor from Apex Predator since you are sitting at high effective HP while stacked.
Carbine 7
Sleeper pick. The base Carbine 7 with Optimist or Strained outperforms many SMGs in raw DPS and benefits from the 3-piece bonus. Cheaper to gear up than chasing Iron Lung perfect rolls.
Top Builds
Build 1: Hunter's Fury × Eyeless (PvE Brawler)
- Mask: HF, Crit Damage / Weapon Damage / Headshot Damage
- Backpack: HF with Initiator talent, Crit Chance / WD / Headshot
- Chest: HF with Glass Cannon talent, Crit Damage / WD / Armor
- Gloves: HF, Crit Chance / Crit Damage / SMG Damage
- Holster: HF, Crit Damage / WD / Armor
- Kneepads: HF, WD / Armor / Hazard Protection
Brand bonuses are irrelevant since you are running 6-piece HF. Weapons: Eyeless primary, Iron Lung secondary, sidearm of choice (D50 with Sadist works for the bleed pulse synergy).
Skills: Bombardier drone for AoE clear plus a pulse skill for stack generation when melee is unsafe. Specialization: Gunner for the extra armor and Banshee Pulse signature.
Play loop: pulse, push, shotgun, melee, repeat. Your stacks should never drop below 3 in active combat.
Build 2: Hunter's Fury × Iron Lung (Status Hybrid)
Drop one HF piece for a Wyvern Wear chest with Obliterate talent if you want crit-based amp instead of Glass Cannon's flat +25% WD with -25% armor. Otherwise identical to Build 1 but lead with the SMG. Iron Lung shreds at mid range, then close to shotgun for finishers.
Better in PvP because Glass Cannon's armor penalty is brutal when you eat a sniper round. Obliterate's crit conditional is harder to maintain but safer overall.
Pros and Cons
Pros:
- Highest melee+shotgun damage in the game
- Stacks scale defense alongside offense
- Dominates PvP Conflict and Dark Zone
- No CD-bound mechanics, runs purely on kills
- Bonus armor scales with gear so it grows as your build improves
Cons:
- Useless past 25 meters
- Stacks decay fast outside active combat
- Glass Cannon chest punishes positioning mistakes
- Requires you to play aggressive, which is a skill issue more than a set issue
- No skill damage at all if you want a hybrid
FAQ
Q: Does Apex Predator amp stack with Glass Cannon? A: Yes. Glass Cannon is +25% additive WD with a -25% armor penalty. Apex Predator is amplification, applied multiplicatively after additive WD. Full stacks plus Glass Cannon plus base sheet damage gives you roughly 250-280% effective damage over a baseline build, depending on rolls.
Q: Does melee with a katana or sledgehammer count? A: Standard melee strikes count. There is no special weapon required. Specialization grenade kills do not count as melee.
Q: Is Hunter's Fury still good in TU22.1? A: Yes. The set received minor tweaks but the core 4-piece is untouched. PvP balance puts it in the top three sets along with Striker's and Negotiator's.
Q: Can I run 5-piece HF with a Wyvern chest? A: You can, and it is actually preferred for PvP if you want Obliterate over Glass Cannon. You lose nothing because the 6th piece is just a stat slot.
Q: How do pulse mechanics work for the talent? A: Any pulse counts: Pulse skill, Banshee signature, Bullet Pulse from Negotiator's gear, Recon specialization pulse. The enemy needs the pulse status when they die. You do not need to be the one who pulsed them, which matters in group play.
Q: Initiator vs Stationary, which backpack talent? A: Initiator. Always Initiator. Stationary has no synergy because Hunter's Fury wants you moving constantly. Initiator extends Apex Predator stacks on every kill, turning a 5-second window into permanent uptime in active fights.
Q: Does this work in raids? A: Iron Horse yes, especially the Boomer fight and tunnel sections. Operation Iron Horse mid-bosses go down fast under shotgun pressure. Dark Hours less so because of the long sightlines.
Q: Best skills for Hunter's Fury? A: Bombardier drone plus a Scanner Pulse covers both the pulse requirement and AoE damage. Some players run Striker drone with a hive for self-repair. Avoid skill-damage skills since you have zero skill tier.
Last reviewed: 2026-04-25 · TU22.1 · Verified vs in-game