title: "ACR" description: "Mid-range precision assault rifle for stable, controlled engagements" type: "Assault Rifle" rarity: "Exotic" baseStats: damage: 58897 rpm: 650 magazine: 30 reload: 1.91 headshot: 1.65 talentSlot: "Assault Rifle"
At a Glance
The ACR stands out as one of the most controllable assault rifles in The Division 2. Its low recoil profile and solid damage output make it a dependable choice for players who value accuracy over raw DPS. With 58,897 base damage and a balanced 650 RPM, the ACR excels at mid-range encounters where precision matters. The 1.65x headshot multiplier provides meaningful burst potential, while the 1.91-second reload keeps your sustained fire steady.
Stats & Performance
Base Configuration:
- Damage: 58,897 per shot
- Fire Rate: 650 RPM
- Magazine Capacity: 30 rounds
- Reload Time: 1.91 seconds
- Headshot Multiplier: 1.65x
- Optimal Range: 15–35 meters
Damage Output Breakdown:
At 650 RPM, the ACR delivers approximately 638 damage per second with all headshots against a target with zero armor. Against a standard armor pool (100k), expect 485 DPS with optimal aim. Magazine empties in roughly 2.8 seconds of sustained fire, giving you a full reload cycle every 4.7 seconds.
The 1.65x headshot multiplier translates to 97,129 damage per critical shot, which becomes significant in longer engagements. For every 10 shots, if 3 are headshots, you gain approximately 19% additional damage over bodyshots—a meaningful bonus for disciplined players.
Talent Slot
The ACR accepts Assault Rifle talents. Top-tier options include:
- Strained: +20% damage for 10 seconds after 5 consecutive hits (no reload required). Pairs perfectly with the ACR's stability for maintaining precision streaks.
- Ranger: +1% damage per meter beyond 10m. Rewards ACR's mid-range identity.
- Spike: +25% damage for 5 seconds after reload. Synergizes with the quick 1.91-second reload.
- In Sync: +25% damage while in cover and looking at marked enemies.
Strained is the meta choice for solo builds, while In Sync suits group farm runs with consistent CC.
Top Builds
Control Room Scout (PvE Solo) Pair the ACR with Technician specialization and Fox's Prayer chest piece. Stack critical hit chance through gloves and backpack to enable Strained stacking. Use a sniper for alpha damage and switch to ACR for sustained pressure. Your crit chance should reach 55–60% to maintain a steady headshot rhythm.
Group DPS (PvP/PvE) Build into Damage to Armor with +25% armor damage rolled on gear. Stack Weapon Damage minor attributes. Use a Coyote's Mask for additional crit chance in group play. The ACR's stability lets you maintain headshots even with teammates engaged. Strained triggers more reliably when enemies are tightly grouped.
Healer Support Spec The ACR works surprisingly well as a secondary for Restorer Hive builds. Low recoil allows you to maintain laser accuracy while peers handle heavy lifting. Use Gunner specialization for armor regeneration per hit. Stack Status Effect Resistance to maximize healer uptime.
PvE vs PvP Deployment
PvE Excellence: The ACR dominates challenging content (Legendaries, Heroic). Its recoil control prevents panic spraying on rushers, and the reload speed keeps pressure constant. Against tanky targets, the steady headshot rhythm generates more consistent crit triggers than erratic firing. Legendary Outcasts and Hyenas fall faster to controlled fire than rapid mag-dumps.
PvP Limitations: In PvP, the ACR struggles against burst-focused playstyles. 650 RPM means lower raw TTK (time-to-kill) compared to M4 or M16 variants. The recoil advantage becomes irrelevant when opponents use cover effectively. Headshot-only plays are punished if your opponent lands even two-three body shots first. Use cover aggressively, pre-aim common angles, and avoid 1v1 exchanges at close range.
Pros & Cons
Strengths:
- Exceptionally low visual recoil, especially on first-round accuracy
- 1.91-second reload keeps momentum high
- Stable for console players or those using controller
- Strong crit multiplier (1.65x) rewards accurate play
- Works at range without significant bullet travel compensation
- Excellent for new players learning crit mechanics
Weaknesses:
- 650 RPM feels sluggish compared to meta AR options (700–850 RPM)
- Lower raw TTK in PvP pushes this into specialist territory
- Magazine capacity (30) is average; won't sustain long multi-target clears alone
- Headshot dependency means poor performance on moving targets
- No unique passive; purely a platform for Assault Rifle talents
FAQ
Q: Should I use the ACR for Heroic farming? Yes. Its stability lets you maintain headshots on Legendary Outcasts even during knockdown sequences. Pair it with Spike for reload-refresh damage bursts.
Q: Is the ACR competitive in PvP? Not in 1v1 scenarios against M4 or Carbine 7. However, in coordinated 4-stack gameplay, the ACR's stability helps maintain team-wide crit coverage. Better suited to support roles than solo roamers.
Q: What makes the ACR different from an M16? The M16 has higher damage (59k+) but more recoil kick. The ACR trades a few thousand damage for laser-stable accuracy. M16 excels at raw burst; ACR at sustained precision.
Q: Can I use the ACR at 40+ meters? Yes. At 35m+, the ACR's Ranger talent becomes meaningful. You'll lose some precision, but the base damage keeps scaling. Better choices exist (MMR, LMG), but ACR remains viable.
Q: What's the optimal crit chance for Strained stacking? 55–60%. Below 50%, you miss streaks frequently. Above 65%, diminishing returns on additional gear mods. The sweet spot is around 58%.
Closing Thoughts
The ACR represents a gateway weapon for players transitioning from story content to endgame farming. It doesn't overpower like named exotics, nor does it compete at the meta's bleeding edge. Instead, it offers reliable stability and predictable performance—two attributes that enable consistent play and reliable crit trigger patterns. If you value control and precision over raw damage, the ACR belongs in your loadout. For Heroic solo farming and group-support roles, it's genuinely excellent. For PvP and legendary speed-running, swap to higher-RPM alternatives.
Last reviewed: 2026-04-25 · TU22.1 · Verified vs in-game