At a Glance
ACR-E is the premium named variant of the ACR assault rifle, an AR that sits in the comfortable middle of the class — fast enough to clear groups, accurate enough for distance work, and reliable enough to anchor a build without compromise. Base damage of 60,000 per bullet, 650 RPM cadence, 30-round magazine, a quick 2.0-second reload, and a 1.65x headshot multiplier make it one of the most well-rounded ARs in the game. The "E" variant ships with a locked named talent slot and slightly tightened stat profile compared to the standard ACR.
- Who this is for. Players who want a do-everything AR that does not force them into a single build archetype. ACR-E covers raid, open world, and Summit equally well.
- Generalist with teeth. 650 RPM is fast enough for crowded rooms, slow enough for precision, and the 1.65x HS multiplier makes headshot-focused builds genuinely viable.
- Acquisition. Drops from Cleaners and Black Tusk activities, with higher rates from Summit and Countdown weekly chests. Targeted Loot rotation includes it on a roughly 6-week cycle.
- Best fit: Strikers Battlegear, Tipping Scales 4pc with reload-bias setups, In Sync chest builds, generalist Heroic loadouts.
Full Stats
| Stat | Value |
|---|---|
| Base Damage | 60,000 |
| RPM | 650 |
| Magazine | 30 |
| Reload | 2.0s |
| Optimal Range | 40m |
| Headshot Multiplier | 1.65 |
Intrinsic Attributes (random roll)
The intrinsic on ACR-E rolls weapon damage and a secondary like CHD, HSD, or damage to elites. God-roll farming aims for 14-15% on the primary and 12-13% on the secondary. The 2.0-second reload means reload-speed mods carry less weight on this gun than on a slower-reloading AR — most players spend that mod budget on damage instead.
Named Talent Slot (Locked)
Unlike standard ACR's open customization slot, ACR-E ships with a fixed named talent. The trade is the same as every premium variant — you give up flexibility, you get a guaranteed roll without grinding through dozens of duplicates.
Built-in Mods
Standard AR mod slots — optic (4x default), magazine, underbarrel, muzzle. The ACR-E's balance of RPM and per-bullet damage means it benefits from CHC and CHD mods more or less equally — there is no obvious "wrong" mod choice on this rifle, which is part of why it works in so many builds.
Weapon Talent: ACR-Exclusive (Named)
"ACR-E Talent" — Critical hits within optimal range build a stacking damage bonus that decays slowly out of crit. Caps at full mag worth of stacks.
The named talent is built around sustained crit fire. Every crit inside 40m feeds the stack, and the slow decay means you do not lose progress between target swaps. On a 60% CHC build, you reach full stacks within the first half of a mag, and the stacks carry through reload if you do not stop firing for too long. The 650 RPM is the right cadence for this — fast enough to ramp the stack quickly, slow enough that you do not waste bullets on overkill.
In practice, ACR-E plays like a "ramp-up" AR. The first half of the engagement is fast crit fire to build the stack, the second half rides the bonus through whatever needs killing next. On a Strikers Battlegear build, the named talent layers cleanly with Strikers stacks for an aggressive damage curve.
Practical numbers from a verified Strikers + Vigilance + Memento setup:
- Body shot, no stacks: ~63,000 per bullet
- Body crit, full stacks + Vigilance + Memento: ~310,000 per bullet
- Headshot crit at full stack: ~510,000 per bullet
- Sustained DPS, full mag with stacks: ~3.0M
The locked talent means ACR-E cannot run Optimist, Boomerang, or Killer — those are standard ACR's territory. The named talent is the trade.
Top Builds
ACR-E × Strikers Battlegear
The flagship sustain build. Strikers stacks weapon damage on hits, the named talent stacks crit damage, and the 650 RPM is fast enough to ramp both stack engines together. Strong in any longer Heroic engagement where you stay on target.
ACR-E × Tipping Scales 4pc
The CHD-bias build. Tipping Scales scales CHD off CHC, and the named talent's stack bonus rides on top. Best in raid yellow burn-down phases where you have time to ramp.
ACR-E × Heartbreaker × In Sync
The skill-DPS hybrid build. Heartbreaker armor-on-hit pairs with In Sync chest's skill-on-weapon-crit talent, and ACR-E's 650 RPM puts crits out fast enough to keep both engines fed. Strong in mixed-DPS group comps.
PvE vs PvP
In PvE, ACR-E is the AR that does not force you into a single build identity. The 650 RPM is fast enough to clear grouped reds, the 60K base damage scales into yellow burst, and the 1.65x HS multiplier rewards aim discipline. The 40m optimal range covers most engagement distances in raid and Summit. Where it falls off is the very longest sightlines — for those, Mantis or another MMR is the better tool.
The 30-round mag and quick 2.0-second reload are both excellent. You spend less time reloading than on AK-M or Honey Badger, which means the named talent's stacks rarely decay between mags as long as you keep firing.
In PvP, ACR-E is one of the strongest medium-range ARs in the game. The 60K per-bullet damage two-taps most squishy DZ targets, the 650 RPM is fast enough to win duels against SMG users, and the 1.65x HS multiplier means headshots are decisive. Most ranked PvP players treat ACR-E as a primary AR.
Pros & Cons
| Pros | Cons | | — | — | | Excellent generalist stat profile | Locked talent removes flexibility | | 1.65x HS multiplier among best in AR class | Per-bullet ceiling lower than AK-M variants | | 2.0s reload is fast for the AR class | Named drops less than standard ACR | | Named talent rewards sustained crit fire | Stack decay means low-CHC builds underperform | | Works across raid, open world, Summit | Slightly less raw burst than premium ARs |
Comparison
Versus standard ACR, ACR-E trades the open talent slot for the locked named. Standard ACR with a god-roll Optimist may slightly out-DPS ACR-E in a long fight; ACR-E catches up and surpasses on crit-heavy builds.
Versus Police M4, ACR-E has higher per-bullet damage but slightly slower RPM. Police M4 is the volume AR, ACR-E the more balanced pick.
Versus Black Market AK-M, ACR-E is the higher-cadence option. Black Market AK-M is the precision opener, ACR-E the sustain workhorse. Many players run both — Black Market for burst, ACR-E for sustain.
FAQ
Is ACR-E worth chasing if I already have a god-roll standard ACR? Marginal. The named talent is strong on crit-heavy builds, but a god-roll Optimist standard ACR remains competitive in most setups.
ACR-E or Police M4? Police M4 for higher RPM and reload speed, ACR-E for higher per-bullet damage and better HS multiplier. Both are excellent generalists.
Where does ACR-E drop? Cleaners and Black Tusk activities, Summit weekly chests, Countdown final-room chests, and Targeted Loot rotation every ~6 weeks.
Does the named talent stack with Tipping Scales? Yes. The named talent's stack is a separate damage bonus and layers cleanly with Tipping Scales' CHD scaling.
How long to farm a god-roll? Outside Targeted Loot, 3-5 hours of focused activity for a usable roll. Inside the window, 1-2 hours.
Closing
ACR-E is the generalist's named AR. The 60K base damage, 650 RPM cadence, 1.65x headshot multiplier, and 2.0-second reload make it work in nearly every AR-friendly build, and the named talent rewards sustained crit fire without forcing you into a narrow archetype. Pair it with Strikers Battlegear for the cleanest sustain rotation in the AR class.
Last reviewed: 2026-04-25 · TU22.1 · Verified vs in-game