At a Glance
Lullaby is the Named variant of Sweet Dreams, retuned around a crowd-control mechanic instead of pure damage. With a base damage of 85,000 per pellet, a 100 RPM cadence, a 7-round magazine, and a 1.8-second reload, this shotgun trades a sliver of per-pellet damage for a Confuse status effect that breaks crowds open in Heroic content. The 1.5x headshot multiplier matches the rest of the shotgun class.
- Who this is for. Players who run aggressive close-range builds but want a crowd-control finisher rather than pure burst damage. Lullaby is the utility shotgun in the slot.
- Confuse mechanic. Each shot has a chance to apply Confuse to non-elite enemies, turning them against their own faction for a short duration. This is the only shotgun in the slot with a status-ailment talent.
- Acquisition. Targeted Loot in DC West End, plus DZ named caches. Common drop, easy to roll a clean version.
- Best fit: Hard Wired skill builds, Hunter's Fury for hybrid CC + DPS, In Sync for skill-weapon synergy.
Full Stats
| Stat | Value |
|---|---|
| Base Damage | 85,000 |
| RPM | 100 |
| Magazine | 7 |
| Reload | 1.8s |
| Optimal Range | 8m |
| Headshot Multiplier | 1.5 |
Intrinsic Attributes
The intrinsic on Lullaby favors weapon damage and status effect duration, with status effect chance on the secondary on most rolls. Targeted Loot rolls average 15-18% on the second attribute, which is excellent for the talent's primary use case.
Built-in Mods
Lullaby ships with a holographic optic, a 7-round magazine, and a heavy-pellet underbarrel matching the Sweet Dreams base. The named version locks the talent but the rest of the slots are flexible.
Weapon Talent: Lullaby (Sleep)
"Sleep Mechanic" — Each shot has a 25% chance to apply Confuse to non-elite enemies for 8 seconds. Confused enemies attack their own faction. Cannot trigger on yellow elite or named enemies.
The mechanic is a soft-CC tool with a hard limit. 25% per pellet (which means against a single red enemy hit by 8 pellets, your effective per-shot Confuse chance is much higher than 25%) flips them to attack their own team for 8 seconds. The Confuse status affects targeting AI, not damage values — a confused red still does its normal damage but now to its own faction's reds, yellows, and named.
In practice, Lullaby plays like a tactical CC tool rather than a primary DPS weapon. You walk into a Heroic room with a mix of reds and yellows, fire one shot into the red mob, and 2-3 of them flip and start chewing on the yellow elite. The yellow's HP drops while you focus on the elite directly, and the confused reds become friendly fire targets you can finish at your leisure.
The cap on yellow elites is the main limitation. The talent does nothing against named bosses, hunters, or any yellow target, which means Lullaby is a mob-management tool and not a boss-fight tool. You bring it for room control, not for burn-down.
Practical numbers from a verified Hard Wired + Heartbreaker setup at full skill stacks:
- Body, base, no Confuse: ~85,000 per pellet (×8 pellets = ~680K total)
- Body crit, In Sync skill swap: ~250,000 per pellet (~2M total)
- Confuse uptime: 8s per application, ~80% uptime on a 7-round mag in mob room
- Effective add-clear DPS: not the metric — Lullaby trades raw DPS for crowd manipulation
Top Builds
Lullaby × Hard Wired × Heartbreaker
The flagship CC-skill hybrid build. Hard Wired buffs your skills on cooldown reduction, Heartbreaker chest gives crit chance to allies, and Lullaby holds the room together with Confuse while your skills do the heavy lifting. The Confuse adds turn into bonus damage sources for your turret and drone.
Lullaby × Hunter's Fury 4pc
The aggressive front-line variant. Hunter's Fury rewards close-range kills with weapon damage and armor regen, and Lullaby's Confuse means you are not the only one chewing on the room — the confused reds finish each other while you stack Hunter's Fury on the survivors. Coyote's Mask in the holster gives the swap-procced CHC for cleanup shots.
Lullaby × In Sync × Picaros Holster
The skill-weapon swap variant. In Sync flips weapon and skill damage on alternating crits, Picaros gives mag refill on swap, and Lullaby maintains the Confuse uptime while your skills do half the damage. This is a Heroic solo build for players who want to stay alive longer than they want to one-shot rooms.
PvE vs PvP
In PvE, Lullaby is the only shotgun in the slot with a real CC mechanic. In Heroic mob rooms it is genuinely strong, breaking room cohesion and giving you breathing room when 4-5 reds rush a doorway. The drawback is the talent's hard limit on yellow elites — in any boss fight or hunter spawn, Lullaby is just an underpowered Sweet Dreams. So you bring it for the rooms it is good in and swap to Sweet Dreams or another shotgun for the boss.
The 8m optimal range matches Sweet Dreams and is the same brutal CQC commitment. Lullaby works in indoor Heroic content but cannot hold long sightlines.
In PvP, Lullaby is a niche pick. Confuse does not work on player targets, only on AI, which means in DZ landmark fights against rogues the talent is dead weight. Where it shines is mixed AI-and-player content — landmark farming, hunter encounters, DZ supply drop scenarios where the talent thins the AI and lets you focus on the human threats.
Pros & Cons
| Pros | Cons | | — | — | | Only shotgun with crowd-control CC mechanic | Confuse does not work on yellow elites or named | | 25% per-pellet Confuse chance scales with hits | Slightly lower per-pellet damage than Sweet Dreams | | Targeted Loot makes farming a clean roll easy | Talent useless in PvP against players | | Pairs cleanly with skill builds and Hunter's Fury | 8m optimal range limits engagement choice | | 7-round mag covers 3-4 mob-flip cycles per reload | Not a boss-fight weapon |
Comparison
Versus Sweet Dreams, Lullaby trades the +25% post-melee damage for a Confuse CC mechanic. Sweet Dreams is the better single-target burst shotgun, Lullaby the better mob-management one. Most players keep both in stash and swap based on the encounter.
Versus a god-roll SIX12 with Killer or Optimist, Lullaby trades sustained DPS for the CC tool. SIX12 is the volume-DPS pick, Lullaby the utility pick.
FAQ
Is Lullaby still good after TU22? Yes. The Confuse mechanic was tuned slightly in TU20 (duration reduced from 10s to 8s) but the talent remains the only one of its kind in the shotgun slot.
Does Confuse work on yellow elites? No. The talent is hard-capped to non-elite enemies, which means reds only. Yellow elites and named bosses are immune to the proc.
What is the practical Confuse uptime? Around 60-80% on a 7-round mag in a mob room with 4+ reds. Each pellet has its own 25% roll, so a single shotgun blast at point-blank has a high chance of triggering the proc on multiple targets.
Lullaby or Sweet Dreams? Sweet Dreams for boss fights and burst damage, Lullaby for mob-clear rooms with mixed reds and yellows. Different tools, both worth keeping.
Does Confuse stack with Status Effects from skills? Confuse is not a hostile status, so it does not stack with Bleed or Burn directly, but it does coexist — a confused enemy that is also burning still attacks its own faction.
Closing
Lullaby is the utility shotgun that turns mob rooms into a faction-on-faction brawl while you finish the yellows. It is not a damage king, but in the encounters where Confuse breaks an otherwise tough fight, it is a unique and welcome tool. Keep one in stash next to Sweet Dreams and swap based on the room.
Last reviewed: 2026-04-25 · TU22.1 · Verified vs in-game