Named Assault Rifle

Manic

64 717
Base Damage
600
RPM
30
Magazine
2.5s
Reload (empty)
27m
Optimal Range
×1.65
HS Multiplier

title: "Manic" weaponClass: "AR" rarity: "Named" baseDamage: 50000 rpm: 850 mag: 30 reload: 2.0 headshotMultiplier: 1.55

At a Glance

The Manic is a Named Assault Rifle that turns the AR class's signature spray-and-pray into something closer to a focused beam of damage. With a blazing 850 RPM, a 30-round magazine and a 50000 base damage profile, Manic dumps roughly 700K weapon damage every second of sustained fire, putting it in the upper bracket of full-auto rifles in The Division 2.

The 1.55x headshot multiplier is fairly modest — the rest of the AR class sits in the same range — but Manic's design philosophy is not built around headshots. It is built around uptime. The fast reload, sizeable magazine and aggressive named talent make it a rifle that wants you firing constantly, and the damage curve scales beautifully with brand sets that reward sustained pressure.

Last reviewed: 2026-04-25 - TU22.1 - Verified vs in-game

Stats

Core numbers

Damage output

Handling

Manic is one of the smoother high-RPM ARs to control. The recoil pattern starts vertical and slowly drifts right, but it is consistent enough that a basic compensator and stability mod let you hold accuracy through an entire magazine. The 2.0 second reload is one of the fastest in the AR class, which means you spend less time helpless and more time pressuring elites.

Talent

Manic-specific talent

Manic's named talent rewards consecutive hits on the same target. As you continue putting rounds into a single enemy, the rifle stacks a damage buff that scales up to a cap. Switching targets resets the stack, so the talent rewards focus over rapid target swaps.

The design fits the rifle's identity perfectly: 850 RPM and a 30-round magazine give you ample opportunity to ride the talent stack into massive late-magazine damage. By the time you hit the back half of a magazine on a yellow bar, you are doing significantly more damage per round than your character sheet suggests.

Practical tips

Top Builds

Striker Sustained DPS

Six-piece Striker. Manic is the textbook Striker rifle — every round on target stacks both Striker and the named talent, and the long magazines mean you almost never lose stacks. With Striker at 100 stacks plus Manic at full talent, expect 800K-plus body damage per shot.

Hunter's Fury Aggressor

Three-piece Hunter's Fury plus Brazos de Arcabuz holster plus Lengmo backpack. Manic feeds the Hunter's Fury melee bonuses naturally because it kills reds fast, and the talent stacks make it a top-tier elite shredder once Hunter's Fury procs activate.

Vigilance Glass Cannon

Three-piece Vigilance with Damage to Targets Out of Cover everywhere it fits. Manic's quick TTK means Vigilance's full-armor bonus stays up for most of the fight, and the result is some of the highest body damage numbers in the AR class.

PvE-PvP

PvE

In PvE, Manic is one of the strongest sustained-DPS ARs in TU22.1. It carries Heroic clears, dominates Countdown when you need to delete waves of reds, and shines in Summit on mid-range floors. The talent specifically rewards focusing yellow bars to maximum stacks, which makes it a natural pick for any team that needs an elite-killing AR alongside a Striker or Hunter's Fury build.

The weak point is range. Past 50m the falloff is significant and Manic loses meaningful damage. For long-sightline content, swap to a Custom Mk16 or Big Alejandro and bring Manic to closer engagements.

PvP

Manic in Conflict is a force multiplier for aggressive duelists. The talent stacks reward committing to a target, which fits the hyper-aggressive pacing of Conflict perfectly. The 850 RPM TTK against most builds is well under a second once the stack is up, and the fast reload keeps you in fights longer than most ARs.

In the Dark Zone Manic is a top contested-loot weapon. The high mag count means you can lay down sustained fire on multiple opponents, and the talent stacks reward focus-firing the priority target.

Pros and Cons

Pros

Cons

FAQ

Is Manic better than the Lullaby?

Lullaby has a different talent that rewards swapping targets. Manic rewards focusing one target. For raid bosses, summit elites and PvE Heroic, Manic is the stronger single-target option. For mixed-enemy clear, Lullaby has the edge.

What is the best brand bonus for Manic?

Striker is the obvious answer, but any bonus that rewards weapon damage uptime works. Hunter's Fury, Hard Wired and Negotiator's Dilemma all pair well.

Should I use a long-range scope?

No. A red dot, holographic or 4x scope is ideal. Manic is a mid-range weapon and a heavier scope only slows down ADS without buying you real range.

How does Manic perform with overheal builds?

Very well. The talent does not require taking damage, so any overheal build can stay aggressive without losing buff uptime.

Can I run Manic for raids?

Yes. It is one of the strongest raid ARs because the talent specifically benefits from focusing single high-HP targets, which is exactly what raid bosses are.

Closing

Manic is the AR for players who want to commit, not skirmish. The high RPM and forgiving handling make it accessible, but its real ceiling comes from learning to ride the talent stack — pick a target, hold the trigger, watch them disappear. For PvE Heroic and Legendary, Manic is one of the most reliable damage anchors in the game. For PvP, it rewards the kind of aggressive, decisive play that wins duels. Either way, it deserves a permanent spot in your stash.

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