title: "Mk16" description: "Mid-tier base assault rifle, 650 RPM, 30-mag, 1.65x headshot — flexible talent platform" type: "Assault Rifle" rarity: "High-End" baseStats: damage: 59221 rpm: 650 magazine: 30 reload: 2.3 headshot: 1.65 talentSlot: "Assault Rifle"
At a Glance
The Mk16 is a base-tier assault rifle. Mid-range damage (59,221), 650 RPM, 30-round magazine, 2.3-second reload, 1.65x headshot multiplier. It's a flexible platform for any AR talent — not a top-tier exotic, but reliable when paired with a strong talent and gear-set bonuses.
Base Stats
- Damage: 59,221 per shot
- Fire Rate: 650 RPM (10.83 shots/sec)
- Magazine: 30 rounds
- Reload: 2.3 seconds
- Headshot Multiplier: 1.65x
- Optimal Range: ~31 meters
Sustained DPS (no buffs, no crit, no armor): ~641,000 / second. Magazine empties in ~2.77 seconds, full reload cycle is ~5.07 seconds.
Talent Slot
Mk16 accepts Assault Rifle talents. Strong choices:
- Strained — escalating WD as armor drops; pairs well with armor-heavy AR builds
- Spike — burst WD after skill kill, synergizes with skill-builds
- Outsider — flat damage to enemies out of cover, simple and effective
- Unhinged — straight +25% WD, accuracy penalty manageable on AR profile
Pairings
- Striker's Battlegear — Strained Mk16 stacks well with Striker's per-shot WD ramp
- Hard Wired — burst skill rotations bridged with sustained AR pressure
- Future Initiative — Mk16 as backup DPS for skill/heal builds
- Coyote's Mask — boosts the 1.65x headshot multiplier via range-banded CHC/CHD
Notes
Mk16 is a base weapon (not Named, not Exotic). It exists to be a clean talent platform — no exotic gimmick, no built-in passive. If you want raw DPS use an exotic AR; if you want a flexible AR for build experimentation, Mk16 is a fine choice.
See the live calculator on this site to plug Mk16 into any build and see real DPS vs your gear and chosen talents.